A custom deck of playing cards featuring compelling body art and creative photography artwork.
You could pledge here: http://kck.st/WGZ03r [FUNDING UNSUCCESSFUL]
This project will only be funded if at least $15,000 is pledged by Tuesday Mar 19, 2013.
The Second Attempt: You can pledge here: http://kck.st/Zgcyz7
This project will only be funded if at least $12,000 is pledged by Friday Apr 12, 5:27pm EDT.
The deck consists of 52 suit cards, 2 jokers, 1 double backer card, and 1 ad card.
The deck will be printed by the United Stated Playing Card Company on standard Bicycle stock using their Air-Cushion Finish. Made in the USA.
The pips are custom-designed and done in two colors to facilitate easy recognition during gameplay while not overshadowing the artwork on the cards.
The spot cards are one-way and the court cards are two-way, to better distinguish the courts from the spot cards.
The back is two-way and perfectly rotationally symmetric.
Body Art and Creative Photography
“I’ve been doing photography since 1995, body art and bodypainting since 2003, but in 2007, I started to focus exclusively on creating art using image projection techniques onto live models, to make what I call lightpaintings.
Throughout my time with photography, I was never satisfied with just photographing what was already there. I wanted to make something that didn’t exist and then photograph that. The concept of image projections isn’t new and in fact photographers have been using projecting images onto people for decades. But for me, a lightpainting is more than just projecting random images onto beautiful models. I create the images to be projected myself, and then I do all the photography myself. So this lightpainting process is a multi-layered endeavor that spans different artistic outlets, and at the end of it, I have images that couldn’t have been created by any single method alone.
I create the projection images in several different ways: from scratch using various computer graphics programs, hand-drawn or hand-painted, or photographed from real-world objects and textures.” ~ Zaid